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Ridge Racer 3D Game Review July 31, 2011

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Sometimes I wonder if Namco, clean follow in their strange way, not Herbert Hoover old political slogan “a chicken in every pot and a car in every garden.” After all, it does not seem like a given at this stage, with few exceptions, the new hardware is not new plants if there is a Ridge Racer, that play? Which brings us to the Ridge Racer 3D.

For over 15 years, turned Namco-known formula of abuses, excesses and stimulates fat, often a winning combination. Ridge Racer 3D and does little to deviate from this path well marked. Yes, it adds a new dynamic, but not discover the new way about the same kind of tricks that you often critics denounce 3D movies Hollywood fare.

At its core is a game Ridge Racer sound that feels almost on par with the 2005 PSP launch title. It is not quite as magical as this game, but it reminds us of the same spirit, the same simple and well suited. And adaptation is really the right word. RR3D introduces some elements of strategic gameplay in titles that have seen coming since RR RR PSP, as the dependence of RR7 slipstream you win an edge over the opposition of the car.

Mechanically, the cursor 3DS complete analog gameplay better than the small knot of the PSP. It is larger and more ergonomic for this type of game. But namesake RR3D function, while sometimes useful gadget is first and foremost. Most of the 3D effects are much less than the creation of a new spin on a familiar game play and more to fly for the show and the presentation (ie like confetti of paint chips as you hit, the dust enters During the drift, press the scroll on the screen). Other effects such as shadows, feel super imposed on us. A little goes a long way, but 3D. When you play with the slider fully crank, then you probably take a minute and stop the run, so that your eyes are not too much pressure.

RR3D short when it comes to multiplayer. There are no online features per se, and even street right function, you can simply ghosts of other players to gather and sort your personal ranking. There is a chance to show what really blew 3DS could be a game how to do that, especially for a series that has had some audio content online in its recent console iterations.

In its best moments recalls memories of the Ridge Racer 3D 2005-era Powersliding drift by and exotic places. At worst, it wastes opportunities to really give more than a few chips of paint and ghost race data to steal. But if he could have added to a larger sum, his pieces are still quite strong.

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